Apotheosis

A two player Bullet Hell Fighting Game. Players fire projectile patterns at each other, creating projectile compositions to break through and defeat their opponent. Apotheosis translates the timing and rock paper scissors gameplay of a fighting game with the spacing and fine tuned movement of a shmup.

Apotheosis features four characters with unique animations and character patterns. Implementing this required a lot of thinking about content pipelines for character animations and bullet patterns.

Role: Programmer

Contributions: Foundational code base, Technical Art design, Technical UI design, Gameplay design, Tools programming, Effects programming

Created With: Unity3D

Collaborators: Danny Nanni, Christian Sutton

Available on itch.io