Arboria

An educational game engine designed for children. Arboria set out to be non-violent and free form. Players are able to make mazes with a variety of tile types, before experiencing them in the first person. Building this project required making an engine within an engine, so to speak.

I created a variety of tile types that could seamlessly interact wth each other, an easy way to transition between first person “Play” mode and top down “Edit Mode”, and way to share created levels.

Created With: Unity3D

Role: Programmer

Collaborators: Chris Wallace, Reynaldo Vargas, Ivy Li