Emotional Fugitive Detector

A two player co-operative game using face tracking software. Players use subtle emotional expression to communicate with each other without getting caught by a robot policeman.

Players put their heads inside the “Emotional Fugitive Detector”, where their face is scanned by a computer. On the opposite side of the box is a grate the second player can look through. The first player will be prompted with an emotion that computer is scanning for. Their goal is to convey that emotion to the other player with enough emotion for a human, but not enough for a computer.

Role: Game Designer, Programmer, Fabricator

 

Contributions: Gameplay Design, Facetracking integration, Receipt printing design and implementation, Arduino programming and integration, Controller fabrication and wiring, Game code

Created With: CLMTracker, NodeJS, Arduino

Collaborators: Alexander King, Noca Wu

Recognition:

Press Coverage: Emotional Fugitive Detector is a Voight-Kampff test you want to lose

Emotional Fugitive Detector turns your face into a game controller


Official Website