Emotional Fugitive Detector

A two player co-operative game using face tracking software. Players use subtle emotional expression to communicate with each other without getting caught by a robot policeman.

Players put their heads inside the “Emotional Fugitive Detector”, where their face is scanned by a computer. On the opposite side of the box is a grate the second player can look through. The first player will be prompted with an emotion that computer is scanning for. Their goal is to convey that emotion to the other player with enough emotion for a human, but not enough for a computer.

Role: Game Designer, Programmer, Fabricator