Read To me
A “Poetry Synthesizer” built in Unity. Microphone input is sent to Google’s SpeechAPI for transcription and then displayed in one of several visualizers. I did a lot of the back end work and tool creation for this project, allowing a selection of game developers to create unique visualizations.
Role: Programmer
Contributions: Backend implementation, tools programing, calibration system implementation
Created With: Unity3D, NodeJS, Google Speech API
Collaborators: Maxwell Neely-Cohen, Flan Falacci, Dennis Carr, Milan Koerner-Safratta
Media Coverage: What It’s Like to Stand Inside a Poem