Street Writer
A clone of Street Fighter 2 featuring writers from NYC. The process of building this game was fascinating, as it required reverse engineering several gameplay systems from the SF2. The process of doing so helped me uncover several gameplay and game feel nuances to fighting games that I, a seasoned fighting game player, had never really appreciated. The game features 7 characters, 3 stages, and throws (throws are hard).
Role: Game/Tool programmer
Contributions: Engine Code, Tools Programming, Camera Design and Implementation, Game System Design, Animation System and Implementation, UX and Game feel, UI Design and Implementation, Sound Design
Created with: Maxwell Neely Cohen, Danny Nanni, Christian Sutton, Charlene Maximum
Coverage:
STREET WRITER: The literary video game we didn’t know we needed